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WOW. And it’s Windows 8.1 for people who buy WindowsÂ . I had the time to get some caught up, and while there are still a few links I’d like to try and post, I’ve also been quite busy myself.
I’m not sure if the rest of you know about this feature, but I spend most of my time messing with one particular application (game engine) that is completely unique. Some of you are probably even lucky enough to have written code like that, and you can probably think of many times where you’ve needed some help with it.
I know that one of the big criticisms of the internet is that it’s mostly geared for the elite, or worse, it’s full of trolls (and by trolls, I mean people who just want to get a rise out of others for no other reason than they can). I’ve honestly found that’s not the case, that most people are generally friendly and open minded and just trying to enjoy a few minutes of entertainment.
That said, there’s still a lot of people online that seem to be disconnected from the real world and might not be happy just seeing a personal blog on the internet. While trying to make this a little more personal, what I’ve found is that the internet with be a nice place for everyone.
I’ve tried to make this project as accessible as possible, meaning that there’s no subscription required for access and even if there were, I’d probably make it free, even to this point. This is all to keep the internet a nice place for everyone, and to protect the few that don’t have access to good internet.
Most games share a common universal method for transmitting data to the game host and receiving data from it. The same method is used for all variables, a central array, and so on.
This is a single function, because it has no dependancies, it’s very simple. Most games, however, have only one way to communicate. If you do anything different, then you’re adding a functionality to the host that the host doesn’t already have. It’s a good practice to be able to broadcast these problems to the developer, but if your app can’t be bugfree with their current implementation, then you’re stuck until the host gets their act together.
The problem with that is that until the host gets fixed, you’re simply wasting your time. Every single comment you send will be